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Honestly, it just feels like all the previous defensive controls and mechanics with some fine-tuning in physical defense mechanics and timing your blocks. Gab: On my end, I felt there was some effort to make defense mechanics it a bit better. The timing to strip players as they gather for a dunk or lay-up is tricky for me. It’s the steal and strip department that I’m having trouble nailing the timing to.
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It’s actually encouraging to create a player with great shot blocking abilities because it’s so satisfying swatting and block-and-catching shots. The blocking physics and animations are so much better. If a player with decent shooting stats is open, you’d have to have really bad timing to miss the shot.ĭefense is where it’s at though. Somehow I find it easier to pull-off specific dribble moves now, and the shot-making has improved dramatically. Rodneil: Things felt pretty much the same to me on the offensive side of the ball with some little changes here and there. Also, I’d like to give a special shoutout to having shot meters for dunks - it was confusing and a little irritating but I could get used to it. On the other hand, it feels like you’re also relearning some of the mechanics that had some finetuning to them. For the offense mechanics, on one hand, I felt that the more detailed and user-based shooting and dunking mechanics were pretty great. Gab: With the new offensive and defensive mechanics, these honestly made the game a bit better but also a bit confusing when you start out. Other than that, the general gameplay felt familiar with some minor tweaks here and there, most notably in the shot making, contesting, and blocking departments. Unlike previous releases, this felt the most polished right off the bat. Rodneil: In recent years, NBA 2K had a habit of releasing 20GB worth of patches days after the game’s official release.